How to install mods on GTA SA. How to install mods in gta san andreas

Fashion at GTA: San Andreas are installed in three ways that depend on the type of modification, its propagation type.

Let's deal with how to install fashion!

There are computer games in which you want to play and play, but a single gameplay quickly bored. Once again, modifications or mods for virtual entertainments will help. On some games they are installed in a couple of clicks, and to install additions to others you have to take a tambourine. Consider how to GTA: San Andreas Three ways.

Varieties

Modification or mod - this is an add-on for the game created, mainly third-party developers (Fans of the game, small studios). There are several types of modifications that make one or other changes:

  • global - Almost all virtual world is being changed: models, textures, balance, scripts, game objects, cards, items, characters;
  • mutator - converts the virtual world partially, expands it, the effect on the game depends on the order of their loading (application);
  • expansion of the world - substitution of the concept of the gameplay, the emergence of new properties from objects and characters;
  • official - similar to mutators, but created by video game developers;
  • replayers - Replace textures and models to improved, increased permissions, allow you to significantly change the appearance of entertainment.

As for the order of loading the mutator, the explanation here.

The next mutator in the list can cancel the effect of the previous one. If one increases the damage caused by cold weapons, and the second - adds the daggers, then their damage will remain the original one.

Preparatory stage

Additions for GTA: San Andreas are installed in several ways: through special programs, by using the tool built into the installer and the elementary unpacking of the archive with a modification in a directory with a toy.

As preparation you will need to do the following steps:

  • download the archive with modification and unpack it;
  • download the program by which the mod will integrate into the game;
  • download Installer with modified files for automatic installation addition.

In the second case It will take several tools depending on and its type:

  • Crazy Img Edition. (Improved IMG Tool) - supports the addition of several extensions with one click, supports search, reset archives;

Crazy Img Editor

  • TXD Workshop. - The tool for replacing files with textures, including compressed, is also needed to change the sights.

Where to take fashion?

You can with absolutely any resource!

However, download them to the archiveand not through questionable loaders who will leave after themselves malicious program, spam, links to some resources, labels, etc. Download the archives only from resources that trust, after receiving the file it is highly recommended to check. Yet better decision There will be a sending archive or links to it on Virustotal or other similar service.

Come goes around the files that require a password for unzipping: antivirus cannot scan the salary code, and therefore the malicious code that is in it easily falls to the computer. It must only be launched.

Perhaps the most optimal will be the solution from torrent trackers, where they are tested by moderators and / or community users if you cannot download the GTA with an integrated set of desired extensions.

Installation methods

Consider all three methods to put mod on GTA: San Andreas.

Installator

In popular sites, add-ons to entertainment are distributed as self-extracting archives with scripts, which, after unzipping, automatically reassemble game files. When using this method, the user must specify the directory in which the San Andreas resources are located if the program does not determine it independently.

Crazy Img Editor

The second method is to use the capabilities of the imgtool application or its advanced Crazy IMG Editor analogue (we will work with the second).

First step is recommended to do backup File gTA.3. img in catalogmodels. If an error occurs during the installation of the supplement or it turns out to be non-functioning, it is better to have a copy of the file with resources. Its replacement is easier than reinstalling the game.

  • To change the language, open the "File" main menu item and select "Language".
  • Unpack the archive with the game resources.
  • Crazy IMG Editor is opening GTA3.IMG located in the game directory.
  • Call the menu item "Edit" and choose "Add with replacement".

  • In the Overview window, select Fashion Files with Extensions dFF. and tXD. And open them.
  • After the status of "Files is added", open the first item of the main menu and call the command. "Restore Archive".
  • In the next dialog, specify the way to store resources (this is the catalog "Models").
  • We replace the original GTAIMG and wait for the completion of the operation - the green strip at the bottom of the window displays the current progress of file relocation.
  • After changing the status on the "Archive open", the modification is installed, the game is ready for launch.

Replayers

Such a method can also help you in installing fashion.

Fashion that change graphic elements is mainly texture. For GTA: San Andreas they are skins and sights (deal with the process on the example of replacing the aiming tag).

  • We load on the computer a picture with transparency support (PNG format).
  • Run TXD Workshop and click on the Open TDX button on the toolbar at the top of the window.
  • We pave the way to the catalog "Models" and choose a file with application textures - hud.TDX.
  • In the editor window, all graphic elements encountered in the game will appear. We choose a picture with the name "Sitem16."And I Click" Import ".

  • We choose the picture B. pNG format and make changes to the "Save TDX" button.

To replace the font it must be called font.tdx and copy with the replacement of the same file to the folder "Models".

Fashion for computer games is a real find for those people who dream to develop their own projects and for those gamers who would like to expand the functionality of their favorite games. The fact is that the mod is a special superstructure over the game made by fans, which changes the process slightly, adds any new elements or removes unnecessary. Naturally, many gamers are not averse to trying several modifications that promise to make the gameplay even more impressive, but sometimes problems can arise with installation modifications. Yet it is worth remembering that these are not official projects, but fan supplements. That is why you need to know how to establish if you want to succeed in this endeavor.

Creation of backup

If you want to know, on "Gta: San Andreas", then you first need to think about backup - this is the most important thing that you can imagine in the modification of any computer game. As you already understood, any mod is a fan creature, so it can have any glitches, bugs, compatibility problems. And if you unsuccessfully install one mod, then you can spoil the whole game that you have installed. Accordingly, before you even download the fashion you like, you need to make a backup. If we are talking about "San Andreas", you should be interested in two folders - Data and Models, it is in them amendments are made in the process of installing a modification, so you need to copy them and place in a safe place. And if something goes wrong, then all you need to do is to return them to the place, restoring the initial type of game. Well, precautions are taken, it's time to find out, "GTA: San Andreas".

Special programs

Every gamer who thinks about how to install mods on "GTA: San Andreas", it is before the choice - to do everything manually or use additionally by. Decide to you, but it is recommended to choose the second point, since with additional programs You can significantly simplify the process of installing and removing mods, and also seriously reduce the likelihood of errors in this process. If you still plan to use the auxiliary software, it is recommended first of all to pay attention to the IMG Tool program, as it is ideal for installing mods precisely on this part of GTA. If you plan to disassemble in more detail how to install mods on "GTA: San Andreas" on the car, then you also need to download the GTA Garage Mod Manager program.

Download and install mods

Considering the fact that preference is given to precisely special programs to install modifications, this Chase will be considered how to install mods on "GTA: San Andreas" with automatic installation - Manual process is significantly different, so it will be necessary to consider it separately. So, run the program to install modifications, download those mods that you are interested in, after which you will only have to select the desired file and specify a specific folder where it must be installed. That's all - now you have a modified version of the game, which will bring you even more pleasure.

Installing mods manually

If you still do not want to use special programsYou need to know that the installation manually can be quite dangerous. If you accidentally delete an extra file, then the game may not start at all, and you will not be able to find what it is not so, and you will have to reinstall GTA. The essence of the manual installation is that you must copy yourself files And insert them into the appropriate folders.

Guide for the novice mode of mods
This article discloses the properties of the main types of modes used in GTA: SAN-Andreas, are given instructions and tips on their installation. § 1. Theory

Root folder structure (root directory) games
The folder with the original game contains 7 folders, 6 files and 2 of the started application (also, depending on the disk manufacturer from which you installed the game, in the folder there may be no files or programs to the game, for example. PRG. Unzimming and etc.). First, consider the purpose of these folders and files.
Folder anim (Animations) -tte contains files with parameters of peddows and various processes. Mods associated with this folder, I have not met in my practice.
Folder audio. (Sounds) - All the sounds of the game are in this folder. With it, you will deal with the installation of mods associated with the addition or replacement of sounds, for example. Fashion animals in the forest, the sound of the handbrake or plot modes with voice acting.
Folder data. (Data) -shamist interesting folder, it contains files with the parameters of weapons, transport, characteristics of pedes, water level, map of the area, as well as the texts of the game interface and locality names. In it, in the Script folder, there are Main.scm and script.img-first files determines the plot of the games, there are files with plot parts in the second (more about * .img-see format files below). It is clear that with the DATA folder you will work when installing new parameters, locality cards and plot mods.
Folder models (models) - the entire San Andreas, textures. All mods associated with skins, transport, weapons belong to this folder.
Folder movies. (films) are the initial rollers of the game with developers logos and titers.
Folder README (Read) -that only one file, called Readme, in it developers express you thanks for choosing their game and provides information about it.
Folder tEXT. (Text) -in contains files that define the texts in the roller subtitles and pedes comments. In a Russified game, Russian subtitles defines the american.gxt file. In the trimmed pirated versions it contains only (sometimes spanish.gxt), so the switching language in them is impossible. In the entire versions contain subtitles and in other languages.
Files eAX.DLL, ogg.dll., vorbis.dll. and vorbisfile.dll-Components of the application (i.e. games), can be replaced when installing any global structural mods in the process of installing the latter, we will not work directly with them.
File stream.ini.-The it contains various data related to the running game application. You work with this file when you need to optimize the game or change other parameters. The relationship does not have a relationship.
Sixth, text file Install, usually available in the game folder, contains information about installations, etc. No interest is for us.
Running application gta_sa.exe."You are not talking about something, roughly speaking this is a game."
Running application Uninstall (Unins, UnWise.) Program uninstalling, removes the game.

A little about the files
The mod is a modification of any game file. Therefore, you need to know the basic properties of these files so that there are fewer problems in working with them.
Elements of the world gta, such as pedes, weapons, transport, player skins, houses, roads, etc., they are all three-dimensional images. Have a virtual frame (shape) and color. For this reason, each element is divided into two files: Form-frame file and color color.
File shapes have * .dff format. They can be viewed using the DFF Viewer program. Against the background of the interface whose color selects the user in the settings, the weapon (or ped) looks like a cluster of white strips connecting into one form.
The color color of the element has * .txd format. You can change the color of any object by editing such a file using the appropriate program. In this case, the form of the element will remain the same.
File shape and coloring of the same item have the same name. Their names correspond to the name of the item itself (for example, the Kalashnikov machine is divided into files aK47.DFF. and ak47.txd., Rider is as well as ryder.dff. and ryder.txd.).
The elements constituting the game space, a huge amount, by a number of reasons they are collected in one file, having a format * .img. Due to this, the possibility of accidental removal or damage to individual elements is eliminated. IMG files can be viewed and edited using the appropriate programs, the most popular of which- IMG Tool V.2.0. (There is a Russified version of this program). In them, elements are given in the form of a list of individual files.
Almost all mods associated with the skins characters or objects are associated with only two IMG files: gta3.img and player.img. (in folder models). The first is the largest in size, it contains almost all of San Andreas-houses, roads, pedes, cars, weapons. IN player.img. There are elements of appearance sitting. The remaining IMG files contain the parts of the Cut scenes, visual effects and the plot script.
Also common fashion animation use of weapons and firing. Animation scripts for all types of weapons are in the file gta3.imghave an extension * .ifp. For example, rifle.IFP. Responsible for the animation of firing from rifles (sniper, hunting and assault).
It is impossible not to mention the files of transport parameters, weapons and characteristics of pedes - they have * .dat format, are in the folder data.. The data in them are given in the form of tables-left columns with the names of weapons, transport or peds, on the right there are columns with numeric parameters.

§ 2. Practice

To install modes that are modifications of the files of the original game, require two programs: Notebook (you have it, although it is better WordPad.) I. Rus (Measures the Russified version of the program). Next, the examples provide instructions for installing such modes.

Installation of the appearance of characters (peds)
In this case, our task is related to the file gta3.img(in folder models).
For example, you downloaded the zombie model. By default, she replaces the skin of the rider. In this case, in the downloaded archive there must be files ryder.dff. and ryder.txd.. So, to install the zombie model, you need to extract files with rider and replace them with zombie files. Just in case, the skins of the rider must be saved in some folder.
1) remove files from the downloaded archive My Documents.
2) with Img Tool. Open gta3.img;
3) When the file is loaded and the list will appear, click on the menu Edit Function To find.
4) in the appeared window we write the name of the first file ryder.dff., click "Find Next", the file is located.
5) on line ryder.dff. click on the right mouse button (PKM), in the list that appears, click Remote. Specify the path to the folder in which I will keep the skin of the rider just in case.
6) Next, click on PKM, click on the list Delete, confirm the removal.
7) with the file ryder.txd. do the same as with ryder.dff. (See paragraphs No. 3-6).
8) Now the old skin of the rider moved to the reliable place, it remains to add a new skin zombie to his place.
On the menu Teams Click Add. Indicate the path to the zombie skins. First add ryder.dff., then ryder.txd.. Now that we added zombie skins, close the program and is done.

Installing Fashion Fashion Animation
Installing such a fashion is the simplest-made what is indicated in the previous example, but this time we need to replace only one file (eg, previously mentioned rifle.IFP.).

Installation of transport
Installing the skin of the transport is the same as in the example with the setting of the skin ped-extract old files into a reliable place, install new ones instead.
However, some modes of transport require changes the parameters - a change in weight, the size of the wheels, etc. It will be necessary to deal with the folder data., Files vehicles.ide, carcols.dat., carmods.dat. or handling.cfg., and even with everyone together.
These files are opened using a notepad, their main and main contents of the table with the names of the machines and the corresponding parameters (the developers did so that moderals are conveniently changed the parameters).
In the instructions ( rEADME) Applied to the downloaded fashion should be listed with new data, it is also indicated that which line in the game files must be replaced. For example, in handling.cfg. there is such a line

Buffalo 1500.0 4000.0 2.0 0.0 0.0 -0.1 85 0.7 0.9 0.5 5 200.0 28.0 5.0 R P 11.0 0.45 0
30.0 1.2 0.12 0.0 0.28 -0.24 0.5 0.4 0.25 0.50 35000 2800 10200000 1 1 0

and it must be replaced by

Buffalo 1000.0 2500.0 2.9 0.0 0.0 -0.1 85 0.7 0.9 0.5 5 250.0 28.0 5.0 R p 11.0 0.45 0
30.0 1.2 0.25 0.9 0.28 -0.70 0.5 0.3 0.25 0.50 35000 2800 10200000 1 1 0

what are you doing with a notepad.
Even better, if the author is laid out directly modified file, so as not to bother an inexperienced user with the search for the desired line: inexperience can lead to a file damage, so before installing the mode, copy the original in the reliable place.

Installing weapons
Installing new weapons skins is the same as in the first example. However, as with transport, it may be necessary to change the parameters. Weapon parameters are contained in the file. weapon.dat. (folder data.). The parameters of the weapon in this file are also given as the transport table, convenient for the user.
Following the instructions rEADME, we find and replace the specified lines (previously coping the original weapon.dat. in a reliable place). Again, I repeat, for the modreicers, it is preferably in an archive with new weapons (or by transport) to include a ready-made modified file, in order to avoid the case of damage to the newcomer game files!

Installing new player skins
Install the player skins (more precisely, elements external view) Fully identical to the application with installing new pedes. The only difference is that you will deal with player.img., and replacing the coloring file - *. TXD. That is, open player.img., we find old skin, for example, tshirt.txd., remove it in safe place, instead, add a new tshirt.txd..

Installation of locacy maps
Fashions that change the area map are three species:
1) A simply added or deleted any element (eg, fence, a sentigious tower, or island). In this case, files are replaced in the DataMaps folder.
2) Changes or the skin of the structure (eg, Kremlin) changes or added. In this case, you need to replace or add certain files in GTA3.img as in the example of the pedwall skins (see above).
3) The new skin of the structure is changed or added. Plus is set to location (eg, the Kremlin standing on the island far to the sea is added). Here you need to replace / add a file in gta3.img and replace files with a map in the DataMaps folder.
It should be noted that the modified card files are displayed ready, they just need to replace the corresponding (this is written in the instructions rEADMEattached to downloaded fashion).

More about Weapons / Transport / Pedov

Parameters in the folder data. Many, however, interest represent the parameters of the most important elements-weapons, transport, pedders and water levels.
All files are tables on english language, in which experienced user Mods understand it is not difficult, but the newcomer is difficult. Therefore, specials are developed. Programs for each type of parameters, for example, using the program Pedstats Viewer. You can change the social characteristics of passers-by (cowardice, law-abiding, temperament), as well as physical. Properties - Strong strength, shooting accuracy, ability to defend. PedStats Viewer adjusts the data in the file pedstats.dat. (data folder).
Via Weapon Editor by Sadler V. 0.14. It can be quite thorough to edit weapons. FROM Waterlevel. You can change the water level in the ocean and the height of the waves.

Installing plot mods
Installing plot modes comes down to replacing files main.scm. and script.img in folder data / Script., File american.gxt. in folder tEXT., and if there is voice, add files to audio.. Some mods imply new screensavers when loading the game, their replacement does not represent a special difficulty, just follow the instructions rEADME.

§ 3. Cleo libraries

Fashion can be quite diverse, and for some existing modes it would have to make a bunch of small changes in the game, which is irrational. Change the script here, add a file there, here a new feature is not everyone under the power, and Murotno. Therefore, so-called were developed. Cleo-library-special global mods that significantly simplify installation and removal of various mods.
The essence of their operation in the following - some game files are changed, thanks to which, roughly speaking, the game starts to interact, "listen" files located in the folder Cleo., new folder in the root directory of the game. Also in the root folder of the game files are added bass.dll., Cleo.asi., vorbishooked.dll and reference book Cleo.chm..
Thanks to this library, the scripting / plot modification can be issued as a Cleo script and throw it into a folder. Cleo.. If necessary, the script can be removed from there. In folder Cleo. There are two folders. Cleo_Saves. and Cleo_Text. The first stores save any changes made using the script, Cleo-Saves are associated with the saving of the game. The second folder contains files containing texts for a script, such as an interface of any function or conversation in the Cut-scene.
Today the very fresh library is Cleo 4.You can download a special installer with which even inexperienced noob can set the library into the game.
Cleo scripts have an extension * .cs. After downloading, they must be thrown into the folder Cleo., and add-ons (file with text) -in folder Cleo_Text. In the game menu in the lower left corner, the library version is reflected, as well as the number of downloaded scripts.
Cleo scripts can enter various features. From the autopilot and the opportunity to smoke a cigar, sitting in the car, before opening all the doors of houses that you can hack and swimming on submarine. Simple scripts work quite reliably, but some can lead to the departure of the game.

Here in general, it was presented what each model of mods should know. Various questions on their installation you can ask in the comments, the author will try to answer them as knowledge and experience.

Description

Most of the GTA players are wondering: how can I change something in the game or how to add your favorite hero, auto, superpower and so on. All this is possible using mods (scripts) that can be downloaded and put in Grand Theft. Auto III, IV and V, San Andreas or Vice City.

Modifications are usually files that you need to replace the original in the game folder, or a set of scripts (program code) that add to the game manually or using programs, for example with OpenIV or .

There are 2 main options for adding modifications:

  1. Automatic installation
  2. Manual installation

How to install modes for GTA with auto installation?

In most cases, everything happens like this:

  1. Run auto fixer
  2. Choose a place where GTA is located
  3. Click to continue, OK, etc.

How to install modes on GTA manually?

Sequencing:

  1. You download modifications files.
  2. See the instructions and add them to the GTA folder, confirming the replacement.

Semi-automatic method:

Sometimes you haveuse additional installation software. Some mods require editing large files that cannot be discovered simply.

To do this, you load the necessary program (as a rule, we are specified what is required to install and properly work). An example of installation via Open4:

  1. Download and install
  2. Download mod files and follow the instructions (there will be indicated which files need to add or replace)

All you know that fashion from our site is installed automatically. To add modes to the site, it is no longer enough just to download the archive with the instructions. Nevertheless, we tried to simplify the addition of so much as possible. Now I will tell you what to do for this.

Video instructions for adding modifications to the site from Demon91052

In your custom menu (at the right above), two additional items have appeared, it is to add mod and my fashion. On the page "My Fashion" Located a list of all the modifications you added. Since you most likely not yet added a single fashion, I will tell about this paragraph later. And now go to the Add Mod.
Before you the following picture:

On this page you form data for the future Fashion Installer. Initially, you must fill out the basic information, such as "Name", "Short description", "Nick of the author", "E-mail author", "Site of the author", "Converter", "Mark", "Model". All this data you usually see when you run the mod installer. Mandatory for filling is only the field "Name", But try to fill all the fields. Do not forget to indicate the authors, After all, thanks to their work, we have these mods. If you add a mod machine, you must specify it Mark. and Model, To make the mod hit the desired category Our file directory.
Next, you need to choose the version of the game (Vice City, San Andreas, GTA 4) for which this mod is designed. After selecting the version, you can add the remaining data.
(As an example, I will add a mod machine to GTA San Andreas - Pagani Huayra Ver. 1.1. Carefully look at how I filled the fields).

Choose Category In which the mod will be placed (in my example it is a category - GTA San Andreas car).
And also choose Replaceable model to replace which this mod made author (In my example, the author by default did this model for replacement - buffalo). When you select a replaceable model, the standard auto settings from the game are automatically substituted into the Settings tab. Next, I will show how these settings we will change. And specify whether the Cleo library is added to the mod. (In my example installed library Cleo is not required)

Below in front of you 4 tabs: in IMG, folder, settings and lines. Each tab has a pop-up hint, where it is described for what it serves. So that the tip appears simply hover the mouse cursor to the question mark of the tabs you are interested in.

In the first tab - In img - You must provide the installer files that must be placed in any * .img archive. If this is not required, you can not get anything on this tab. To download the files, click on the button. "Download files" (It can appear with a small delay) and select the desired files. You can immediately somewhat. After selecting files on your computer, click "Open".
(Because I add the machine mod, then I need to upload the files of the added model to this tab: buffalo.dff and buffalo.txd)

You selected files will immediately begin to harden on the server. If you change my mind, you can stop downloading by clicking on the "Cancel all download" button or you can remove from the queue of any separate file Pressing the cross next to him. For each file, you must specify the path to * .img archive. The path is specified relative to the folder with the game without a slash at first. When downloading to all files is made in accordance with the * .img default archive ( models \\ gta3.img. for GTA SA, VC or pC \\ MODELS \\ Cdimages \\ vehicles.img For GTA IV). The default path can be changed by clicking on the pencil icon next to it.

Each downloaded file can be edited or deleted. Therefore, at any time you can change the path to the * .img archive or the name of the added file.

For a fashion, which I add as an example, the author provided painting work. Accordingly, I also download these painting works on in the laying in IMG (These are four textures with paintwork: buffalo1.txd, buffalo2.txd, buffalo3.txd, buffalo4.txd). That's how I now look like a filled tab In img:

In the folder.
If you need to add or replace some files in the game folder when installing the mode, you can do this on the second tab - In the folder. All as well as when adding to * .img, only the path must be specified not to the file, and before the folder in which you copy. If you want to copy directly into the game folder (root folder of the game, where the GTA_SA.EXE file is located there), then leave the way empty. If you need to place the file into the subfolder, then specify the path to it (for example data, or Cleo or cOMMON \\ DATA.).
(I add a regular machine mod without the support of the Cleo library or some other functions, so I miss this tab, because I have nothing to add to it)

Settings.
On the third tab, you need to make various settings for transport:
- wheel size and frequency of auto - vehicles.ide;
- Characteristics, control settings and car behavior - handling.cfg;
- transport color - carcols.dat;
- The presence of tuning - carmods.dat (only for GTA SA).
When choosing Replaced model The fields are automatically filled on this tab. standard settings From the game. Standard settings are suitable for modes only in isolated cases, so do not forget to make copyright settings for the fashion added. Next, I will tell you how to do it.

We introduce settings.
For your convenience, we came up with simplified addition. If you have a regular mod, such as a new model of the machine, then you can add the settings to quickly by downloading the readme file attached to the fashion. To do this, click on the button. "Upload Readme" In block "Simplified Adding" And select this most README file. After the system is loaded, it will try to recognize the settings and add them to the table.
For your convenience, we have come up with another variant of the simplified add settings. Click on the "Make Settings" button and you will see fields for making settings. (I add Pagani Huayra ver. 1.1, which replaces Buffalo in the game. To make new management settings, I fill this tab):

Just copy lines that need to be replaced in these standard FilesClick on the button "OK" And they will automatically add to the table.
And here is the new settings made by me:

Lines.
Adding the settings described in the previous tab is suitable only when adding a normal mode of transport, i.e. new car, motorcycle, helicopter, etc. Of course, most of these modes are most, but sometimes it is necessary to replace or add strings in files for more complex modes. For this, and serves the last fourth tab - Lines. Here manual addition. Click on the button "Add" And you will see the form of adding, where you want to fill the lines (path to the file, search type, phrase, new line), but about it next time (I add a normal mod machine without any changes in other game files, so I skip this tab, because I have nothing to add to it).

After all the necessary parameters are made, you must enter the code from the picture and you can click the button "Add mod". If everything is correct, then the screen will appear on the screen on the successful addition of the Fashion:

Next, we proceed to the list of your modifications. This item is my mods in the user menu.
On this page, you can view a list of your modifications, download, edit, add screenshots and videos, as well as delete any of your mods. You can edit and delete modification until you send it to the publication (green arrow).

So, after the generation of fashion, we need to download it and before publishing to test its performance, and also to make his screenshots in the game (Fashion without screenshots We do not publish on the site!).
(Recently, we often ask questions about how to make a screenshot from the game, so lay out detailed instructions: How to make a screenshot of the screen from the game).
1. Click on the icon "Download" - It is marked with a red mug on the screenshot above - a new standard window will open to jump files from our server.
2. Download, just generated by the mod.
3. Install it in the game.
4. Find mounted mod In the game and check its performance. In my case, this mod is a car to quickly find it in the game I use the train: GTA San Andreas Crazy Trainer.
5. We make screenshots (at least 3 pieces from different angles, preferably 5 or more). As I specified above, it is very convenient to draw screenshots in the game with FRAPS.
6. We leave the game and go to the site to the My Fashion section to add the screenshots made and send the file to the publication.

Adding screenshots to the generated fashion.

To go to the section Screenshot management - Click on the pictogram of the camera - marked with a red circle on the screenshot below:

Page opens "Screenshots Management". In order to download screenshots, click on the button. "Download files" (It can appear with a small delay) and select the desired screenshots. You can immediately somewhat. After selecting click "Open" And they will start booting to the server:

If in the process of loading screenshots you downloaded extra or you just did not like the loaded screenshot, you can always remove the mouse cursor on it and clicking on the "cross" - the screenshot will immediately be deleted. You can also sort screenshots in the desired order for you - just drag the screenshot. Screenshot that will stand in the first place will fall on main page Site.