Create a realistic skin texture in Photoshop. Skin - Apply Texture Brushes to create skin and hair texture


Today we will talk about skin texture, or rather about creating the perfect skin in Photoshop from scratch. There are times when it is necessary to retouch a portrait of high quality, but at the same time the original photograph leaves much to be desired - there are no micro-contrast and details. Simply put - the skin is washed out, a person looks like a wax figure.

Most likely, in this case, no "frequency decomposition" and other manipulations with the original image will help. The only thing left is to re-create the skin texture. There are a lot of ways (offer your options and suggestions in the comments), today we will consider one of them (as part of this lesson, we will only retouch the face. Neck, palms and ears another time). Let's start.

First, you need to find and download or make various types of perfect skin textures, it is with them that we will work in Photoshop. I have prepared and collected several examples for you how to find and prepare such textures - I will tell you another time. There you can also download the original psd file from this tutorial, which I worked with, all layers are saved. And you can download examples of textures on my website.
Initially, we have a portrait of this quality:

Perfect skin in Photoshop can look realistic only in one case - if we take into account the anatomical features of the human face, its shape and geometry, as well as the heterogeneity of the texture of even the most ideal skin. Simply put - the skin on the nose is different from the skin on the forehead and cheeks and you cannot just fill everything with one texture (or noise). To make it easier to navigate, I will divide the whole face into conditional zones - cheeks, nasolabial triangle, nose, eye area, forehead and chin. For each zone there are matching textures that you downloaded. The most problematic areas in my opinion are the nose and the eye area. The nose usually has smooth skin and large pores. The eyes are a fine mesh of mimic wrinkles.
Below I have indicated the approximate areas, the geometry and texture of which will need to be paid attention, is it really scary drawn?)))

Let's start with the right cheek. To do this, open texture 2, which will create a new perfect skin in Photoshop, in the area of \u200b\u200bthe border of the nose - lower eyelid - cheekbones. We transform it (rotate it 90 degrees counterclockwise and reflect horizontally), as a result we get:

The left and top part of our texture is the area near the nose and eyes. The lower right is the cheek.
Decrease and free transform (Ctrl + T), roughly repeating the contours of the face:

Let's do some texture adjustments. Let's name the created layer "right cheek". Select it (Ctrl + click on the layer) and apply a black and white adjustment layer to it:

You may have noticed that these textures are not perfectly gray, I left them that way on purpose. By adjusting the colors in the black and white panel or using the presets in the same panel, you can select different textures from the original layer. I chose the Infrared preset - it turned out to be the richest.

Select both layers (left cheek and black and white) and merge them. Change the blend mode to Linear Light:

Invert our texture (Ctrl + I) and reduce the opacity of the layer to 45%, we get the result:

Rename our black and white layer again to the right cheek, add a layer mask to it and use a large brush with zero hardness to go around the edges, thereby weakening the transitions from texture to image.
I decided not to philosophize and applied the same texture to the left cheek. Duplicate the right cheek layer (Ctrl + J), drag it to the left side of the face (V) and flip the texture horizontally (Ctrl + T, context menu - Flip Horizontal), then rotate it counterclockwise and resize it, we get something like this:

As you can see, the upper part of the texture is superimposed on the lower eyelid, the lower part closes the gap between the nose and upper lip. Again with a large soft black brush, remove the unnecessary overlay on the nose, outside the face and soften the borders.

Draw the forehead

For the forehead, I chose texture 5, it is softer and the pattern is fine. Open it, move it to the forehead area, apply a Black and White adjustment layer to it, play with the Black and White presets (change the texture), change the blending mode to Linear Light, invert the image (Ctrl + I) and decrease the opacity. In general, I will not repeat all the same, see above. These steps will be repeated for each area of \u200b\u200bthe face. Only the texture selection and layer fit will change. In this case, I rotated it 45 degrees clockwise and in free transform mode (Ctrl + T) made the following changes:

This is necessary in order to repeat the lines of the forehead. The photo shows that the girl raised an eyebrow, and along the lines of the forehead in the original photo, you can see the direction of the curvature of our texture. After we have applied our skin texture to the forehead, add a layer mask to it, invert it (ctrl-i) and paint over the forehead with a white brush, thus drawing it. Reduce the opacity to an acceptable level (mine is 50%). You can see that this instance of the skin, no matter how ideal it is, is rather heterogeneous in its texture, so we muffle the too “textured” areas with a large white brush with an opacity of 10-15%. As a result:

In a similar way, we select the appropriate texture for a specific area of \u200b\u200bthe face.
Change the texture using black and white (one texture can have several different skin patterns)
Adjusting the texture to the geometry of the face (rotation, size, free transformation)
Apply it to the face (blending modes, opacity, inversion if necessary)
Using masks, combine the textures with each other and apply them to the necessary areas of the image, removing unnecessary ones.
This is how our textures look without blending modes:

What happened to me:

The result is, of course, far from ideal. The quality of the final photo depends on the diligence and painstaking work with masks, the selection of textures, etc.

In this article, you will learn about an amazing technique for creating skin textures in Photoshop CS6. If you need to retouch, smooth the skin and remove unwanted spots on the face, then it will be useful for you

Editing skin in Photoshop

Often, when processing leather in photographs, its texture can be lost. This method will help you create believable skin texture with a few tools.

Quick navigation:

  1. # Description
  2. # Creating a new layer
  3. # Skin texture fill
  4. # Layer transformation
  5. # Filter application
  6. # Texture overlay
  7. # Mask creation
  8. # Apply skin texture with a brush
  9. # Final touches

1 Description

We will be using a technique that will not degrade the texture of the photo and will give you more options when applying the skin texture. You will be able to tweak and edit the new skin texture on the fly by switching between layers.

For this tutorial, we will be using the Texturizer filter, which lets you place a texture over the photo and control the direction of the lighting. In this method we will use the default settings to achieve the skin texture effect.

Time required 10-15 minutes

Follow these steps to create realistic skin in Photoshop.

2 Creating a new layer

Create a new layer and name it "skin texture". In the top menu on the panel, select "Layers-New-Layer" (Layers-New-Layer) or by the keyboard shortcut Shift + Ctrl + N Then in the window that opens, press OK


Create a new layer

On the right in the Layers menu, rename the new layer to skin texture

Rename the layer

3 Skin texture fill

By selecting a layer skin texture go to the Edit menu and select the Fill item. "Edit-Fill up" (Edit-Fill up) or by the keyboard shortcut Shift + F5


Filling

In the window that opens, select the line "use" 50% gray and then press "OK"


choose 50% gray

4 Layer transformation

Right click on the layer skin texture and choose "Convert Into Smart Object"

Converting to a smart object

A smart object is a container that contains one or more layers, and it allows you to make changes without changing the texture of the photo itself.

5 Applying a filter

In the top menu on the panel, select "Filter-filter gallery" Next, in the window that opens, select the tab "Texture-Texturizer" (Texture-Texturizer) and in it select the "Limestone" texture.

Setting up the texturizer

This filter allows you to apply custom or preset textures. For this image we will be using preset textures.

Then use the sliders to change the scale and relief. Use the settings that best suit your skin. Remember to set the texture to the same lighting side as in the photo. Then press the button "OK".

6 Texture overlay

Select the layer "skin texture" and in the drop-down list, select the blending mode "Soft light"... This blend mode makes 50% gray color invisible and only shows the highlights and shadows created by the filter.

Choosing a soft light

7 Create a mask

This effect applies to the entire image. To hide the contents of a layer, hold down the Alt key and click the layer mask icon (located at the bottom right below the layers) to make a mask that hides everything in the layer.

How to create a layer mask

8 Applying skin texture with a brush

Now on the left side of the toolbar select "Foreground color" white.

Set the color to white

On the right in the layers menu, select the "skin texture" layer and click on the "layer mask thumbnail" (black square) to make it active.


Activating the layer mask

Finally, use the Brush tool B key to set these options:

  1. Opacity(Opacity): 20%
  2. Pressing (Flow): 20%
  3. Rigidity(Hardness): 100%

Choose the size yourself, depends on the resolution of the photo

Now we start painting over the photo with a texture using a brush. The first results can be seen immediately, just click the eye icon on the layers panel.


Checking the texture

9 Final touches

In the process, you will have to calibrate the skin texture setting more than once, just click twice in the layers menu on the "filter gallery".

Quick call to texturizer

To emphasize the texture of the skin in Photoshop, it is best to lower the brightness of the image a little. At the bottom right under the "layers panel" select the circle icon half filled, then select "brightness / contrast" and set the brightness of the photo acceptable in your opinion.

Lowering the brightness

For a more pronounced skin texture, you can use an additional adjustment. To the right of the layers menu to the right of the "Filter Gallery" click on the "Blending Options" in it, select the best option.

Changing the texture parameters

Don't have high hopes for Photoshop skin texture mapping for all photos. This method is very specific and will be useful for high resolution photos.


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