Skyrim where to get the key to saarthal. Under Saarthal (Under Saarthal)

Questgiver: Faralda
Conditions for starting the quest: arrive at winterhold
Reward: Novice Robe of the School of Destruction, Novice Mage Hood and Boots

Pass the entrance exam
After arriving in Winterhold, go to the bridge leading to the College and talk to Faralda. She will ask you to take an entrance exam. To do this, you will need to cast a randomly selected spell (fire arrow, healing hands, summon a fiery atronach, magical light or fear) on a seal with a college symbol. If you don't have the spell you want, Faralda will sell it to you.
To complete the quest, simply cast the desired seal spell behind Faralda.

Report to Mirabella Ervin
Follow Faralda to the College. Find Master Wizard Mirabella Erwin in the courtyard. Talk to her and agree to attend a sightseeing tour.

Examine the College of Winterhold
Follow Mirabella and admire the beauties of the College.

Appear to Tolfdir
Go to the Hall of Elements and listen to Tolfdir's speech.
After the speech, Tolfdir will offer you to put your knowledge into practice. You will need to cast any ward spell. If you don't have such a spell, Tolfdir will sell it to you. Stand on the symbol of the College opposite Tolfdir, create and hold the ward. Tolfdir will cast a fire arrow and the task will be completed.

In the depths of Saarthal

Questgiver: Tolfdir
Start conditions: complete the quest "First Lessons"
Reward: Staff of Arcane Light

Meet Tolfdir near Saarthal
Travel to Saarthal. These are ruins southwest of Winterhold.
Important: You can slowly walk to Sartaal with Tolfdir. Or you can run forward, but then Tolfdir will appear at the entrance to the ruins not immediately, but after 2-3 days.

Follow Tolfdir
Talk to Tolfdir and enter the ruins. Follow him.

Find Arnel Gein
Find Arnel Gein in the Ruins of Saarthal.

Find magical artifacts
In the adjacent rooms, find 4 magical artifacts: three rings and an amulet.

When you collect all the artifacts, go back. Alas, the passage will be closed. Talk to Tolfdir.

Escape the trap with Saarthal's amulet
Equip Saarthal's amulet and cast any combat spell on the wall you removed the amulet from. The wall will collapse.

Follow Tolfdir
Wait for Tolfdir. Follow him along the opened corridor. You will reach a small room with sarcophagi. Here you will have a vision of Psijic.

Tell Tolfdir about the vision
Talk to Tolfdir. After that, the draugr will attack you, be ready for battle.

Follow Tolfdir
Follow Tolfdir deep into the ruins. You will reach a large hall with a large number of sarcophagi. There, the Draugr will attack you again.

Spot the danger in Saarthal
Use the chains to open the gate and go deep into the ruins. Soon you will enter a corridor with these columns:

You need to correctly rotate all the columns to open the gate. The clue is on the wall behind the pillar. Rotate the column until the picture shown on the hint appears in front of you. When all six pillars are deployed according to the prompt, pull the lever.

In case of an error, a trap will be triggered.
Keep going. Further you will find yourself in a wide corridor with columns. The clue in this case is at the beginning of the corridor. Here the task is more complicated: the rotation of some columns causes the rotation of others.

Rotate the columns in this order: 2134. Then press the lever. If successful, the gate will open, if it fails, a trap will be triggered.
Move on. Tolfdir will overtake you. Come into the next room. There you will be attacked by the draugr Jurik Goldurson.
Distract his attention until Tolfdir destroys the magical barrier. After that, kill Yurik and be sure to take the "part of the amulet of Goldur" from the corpse - it will be needed to complete the task "Parts of the amulet". Talk to Tolfdir.

Talk to the Archmage
Leave the ruins through the door behind the "strange artifact" and go to the College. Find the archmage there and talk to him.

library books

Questgiver: Savos Arena
Start conditions: complete the quest "In the Depths of Saarthal"
Reward: 2920 Hearthfire Month (Vol. 9), In Response to Bero's Speech, Niben's Child, Pros and Cons of Black Magic, The Complete Weapon Enchant Catalog, and Racial Phylogeny

Talk to Urag gro-Shub
Travel to the Arcaneum and speak with Urag gro-Shub.

The Arcaneum can be accessed either through the chambers of the archmage, or directly from the Hall of the Elements. Urag will tell you that the necessary books have been stolen.

Find stolen books
Travel to Fellglow Keep, northeast of Whiterun.

Kill all the summoners there and take the books. Along the way, you will come across a room with imprisoned vampires, free them, and they will provide you with all possible assistance. Get ready for a tough battle with the head of summoners. She is quite strong and summons atronachs.

Return books
Take the books to Urag gro-Shub at the Arcaneum.

Good intentions

Questgiver: Urag gro-Shub
Start conditions: complete the quest "Library Books"
Reward: Mage Circlet

Talk to Tolfdir
Go to the hall of elements and talk to Tolfdir about the artifact.

Listen to Tolfdir
Listen to Tolfdir's thoughts on the artifact. Ancano will intervene in your conversation.

Follow Ancano
Follow Ancano to the Archmage's quarters.

Talk to Quaranir
In the chambers of the Archmage you will find the Psijic Quaranir, talk to him.

Find the Augur of Dunleigh
Talk to the Archmage about the Augur. He will mention Tolfdir. Find Tolfdir and talk to him. He will say that Augur can be found in Midden. You can get to Midden from the courtyard of the College.

Once in Midden, go deeper into the Midden - Darkness location. There you will find Argur. Talk to him.

Appear to Savos Arena
Return to the Archmage and tell him about the find.

Discovery of the invisible

Questgiver: Savos Arena
Start conditions: complete the "Good Intentions" quest
Reward: No

Talk to Mirabella Ervin
Find Mirabella. She will tell you about the magicians from the Synod who were interested in the staff of Magnus.

Find the ruins of Mzulft
Travel to Mzulft. The ruins are located southeast of Windhelm.

Once in Mzulft, you will find a scientist from the Synod on his last legs. When he expires, take the key to the ruins from him.

Find scientists from the Synod
Go deep into the ruins. Along the way, you will encounter Dwemer Centurions and Falmer. Check the corpses of the Falmer, on one of them you will find a focusing crystal, which will be needed later. Approaching the oculatory, you will find that the door is closed. The key is at the other end of the location in the chest.

Once in the oculatory, talk to the scientist from the Synod.

Follow Parat
Escort Parath to the main hall of the oculatory. Once in the main hall, Parat will ask you to put the Focusing Crystal back in place.

Place the crystal in the Oculatorium
Place the crystal in the device.

Focus Oculatory
Talk to Parat, he will say that the crystal must be heated and cooled in order to focus. Apply the Frostbite spell on the crystal (there is a volume with this spell on the table in the oculatory) three times until you get the desired picture of the arrangement of the rays:

If you overcooled the crystal, then cast the "Flame" spell on it (there is a volume with this spell on the table in the oculatory).
Now press the buttons to rotate the flow elements until the lenses line up with the beams:

Talk to Parat
Parath will tell you that the staff of Magnus may be in the Labyrinthian.

Report to Savos Arena
Return to the College and go to the Hall of the Elements. Talk to the Archmage and help him destroy the magical barrier, to do this, use the "Flame" spell until the barrier disappears. Follow the Archmage into the hall. Then there will be an explosion.

Find the Archmage
Leave the Hall of the Elements. Talk to Tolfdir.

Cleanup

Questgiver: Tolfdir
Start conditions: complete the quest "Discovering the Invisible"
Reward: Amulet Savos Arena

Protect Winterhold
Go to Winterhold. There you will find magical anomalies.

Defeat the creatures infesting Winterhold
Destroy 10 magical anomalies.

Report to Mirabella Ervin
Return to the College. Talk to Mirabella. She will give you the Archmage's Amulet and Labyrinthian's Door Ring.

Staff of Magnus

Questgiver: Mirabella Erwin
Start conditions: complete the quest "Elimination of Consequences"
Reward: Staff of Magnus

Enter the Labyrinthian
Travel to the Labyrinthian. These are the ruins southeast of Morthal.

Find the Staff of Magnus
Go deep into the ruins. Along the way, you will meet these kinds of doors:

The burning one is opened by any ice spell, the icy one by any fire spell.
There you will find a lich held by a magical sphere.

Kill the enslaved mages, this will release the lich. Kill the lich and take the Staff of Magnus and the mask of Morokea from his corpse (you will need the mask for the "Masks of the Dragon Priests" quest).

To complete the "" quest and not ask where to get the Saarthal key in Skyrim, complete this quest.

We pass the training lessons of magic. After talking with Tolfdir, we receive a quest in the Depths of Saarthal. We go directly to this location, it is located quite close to the college. The mages clearly used the landscaping to create such an amazing structure, the beauty of which can be rivaled by many areas in the game. We can go alone and wait for the others at the entrance, or go with the whole group. At the entrance, once again we speak with Tolfdir and go in with everyone. Here begins our passage in the depths of the dungeon in Skyrim. We listen to a lecture on security, then we go to help the archaeologist Arnel Hein. He asks to look for magical artifacts that other students could not find. We find 3 rings, they will be highlighted on the radar. After that, we see an amulet on the wall, take it and find ourselves trapped. The teacher tells us through the bars that we need to somehow interact with the amulet.

We open the inventory and look for the Amulet of Saartala, dress it, now the wall opposite is a little lit up, Tolfdir tells us that we should use magic. Now we destroy the wall with fire magic, the trap disappears and a new passage opens. We go with Tolfdir to the opened passage, here we will have a vision of the ancient magicians, but only we will see it and tell the teacher what we saw. After the vision, we must explore the tombs, two draugrs will come out of them, thereby opening a passage for us. Ahead there will be a round room and the next dead, as the dead were killed, our teacher will say that he wants to inspect the room further, we will go alone. We pass forward and stumble upon another room. The only way out of the room is a locked door and two working levers on the sides, we use them and move on to meet adventures in the passage of the Saartal quest in Skyrim.

Immediately we are met by draugrs, we kill them and go further up the stairs. There will be a chest in this room, it is advisable to inspect it for useful things, we will also find a ladder down there. We come to the first puzzle, it is quite simple. Animals will be drawn behind each rotating pillar, you need to rotate them so that the picture on the pillar matches the picture on the wall. We passed the puzzle and go further into the excavations! We kill enemies and carefully go around the frequently encountered traps. Here we meet a strong draugr, but we have nothing to fear, because the teacher has returned to us! After killing him, we will have to think more about the puzzle, but the one who reads this will not ask the question of how to pass Saarthal in Skyrim, so there is no need to think about the puzzle either. We have four columns. The main thing is to understand the principle, an animal is depicted behind each column, but if you move one, it will activate the others, when you have deployed all the columns correctly, we press the lever near the door.

A very strong draugr Jurik Goldurson and a huge luminous sphere will be waiting for you outside the door. Until you wait for Tolfdir, it's better not to attack him, he will be invulnerable until the teacher absorbs energy from the ball in the center of the room. Then you can defeat him. If you are using magic, then use one that the draugr does not currently glow with. For example, it glows with sparks, then you need to attack with ice or flame, if it glows with flame, then we attack with sparks or ice, but of course it will be easier to just kill it with a weapon. In the room we will find things related to the Forbidden Legend quest and a good magic staff "Yurik Goldurson's Staff". We have completed part of the quest Identify the danger in Saarthal and go to the archmage.


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In the depths of Saarthal (Under Saarthal) - MG02

No, the old man is not a fool at all. As soon as he smelled fried, he pretended that he had not seen such sarcophagi in any ruins and he urgently needed to study them. He would even directly advise to yell louder, having discovered the "danger of Saarthal."

From the diary of Olauron of Alinor

Go to Saarthal on your own, turning in front of the Jarl's Longhouse on the path to the right and focusing on the mounds with fluttering matter, or follow Tolfdir. After reaching Saarthal, go down to the doors and wait for the old man, if he hasn't already approached (if you wait for a long time, miss an hour).

Follow the teacher to the Saarthal Excavation, listening to his explanations.

After giving assignments to the rest of the students, Tolfdir will ask Arniel Gane to help. If in doubt where to go, follow the old man, who will stop not far from the explorer.

Talk to the Breton. You need to find four enchanted items: three rings and an amulet. Finding rings is an optional task. Go to the shelves with the soul stone in the stand: the first ring is in the center of the niche on the left, the second is in the depths of the dead end on the right hand, and the last is between the throne and the entrance to the room with the amulet. Remove the amulet from the wall.


You are trapped. Approach the closed grate and talk to Tolfdir, or simply put on the Saarthal Amulet. Attack the resonating wall with any known spell on the target.

Give the rings you found to Arnel Gein or immediately follow Tolfdir through the gap. Listen to Psijic Nerien and discuss the vision with the teacher. Deal with the two Draugr that left the sarcophagus, go down the corridor and pull the lever. More room, more sarcophagi, more draugrs. After eliminating four opponents, you will be instructed to explore the catacombs on your own and, pulling the chains on the sides of the entrance, descend into the depths of Saarthal.


Studying the ruins, carefully look under your feet. After passing the corridor and defeating the first dead man, do not rush to move on - a fiery rune shines on the floor. Bypass it or disable it with a target spell like Flames. After granting eternal rest to two more draugrs (the third one can go down from above), climb the stairs to the iron door. Climb down, go around the Nord pressure trap and defeat another pair of dead men. In the enfilade, rotate the columns (Pillar) so that the images of the front sides coincide with the images in the niches. Pull the lever to raise the grate.

Eliminate the lone Draugr in the next room behind the iron door and continue on. In the corridor, look under your feet: two shock runes shine on the floor. The new puzzle is more difficult: the columns do not rotate one by one, and the images of the front sides must match the images in the niches. Stand facing the grate and do, for example, the indicated actions: turn the second column on the left (a whale in a niche) once, the first on the left (a snake in a niche) - once, the second on the right (an eagle in a niche) - twice, the first on the right (a whale in a niche) - once. Pull the lever.


Go down, at the intersection of the corridors, look under your feet so as not to step on the Nord pressure trap. Please note that Tolfdir, who arrived in time, is not so attentive, preferring to follow the shortest path. Follow down the stairs behind the iron door to the hall with the magical artifact. Move closer: the teacher will give a speech, and a draugr named Jyrik Gauldurson will rise from the throne. Pay attention to his unique staff (Staff of Jyrik Gauldurson) lying on the table. Watch a brief fight between the dead man and the old man, after which Tolfdir chooses to deal with the artifact. Distract Jurik for a while without trying to attack him. A few seconds of the teacher's influence on the magic ball will deprive the draugr of invulnerability, granting the opportunity to put it to rest. After defeating Goldurson, remove the Gauldur Amulet Fragment from his body. Talk to Tolfdir.


After opening the iron door next to the orb, go down the corridor to the dragon wall and learn the Ice Form shout word. Return to the college and go up to the Arch-Mage's Quarters from the elemental hall. Report to Savos Aren and get the Staff of Magelight as a reward.

Tolfdir, our first mentor in the college of Winterhold, we receive a new task from him. In an unfriendly company of newcomers, we go to excavations - not directly a college of magicians, but the geological institute of Skyrim. One way or another, but you need to arrive in Saarthal (Saarthal), which is located near Winterhold. So I didn’t have to go far, but I didn’t have to go through these kilometers either - when completing the Skyrim tasks on the site, I already opened this location. Calling the map, fast travel and we are already there. And here we are faced with one small but critical problem. Although I will talk about it a little later.







Saartal is an excavation site of some ancient structure, presumably a temple. The ground part of the location is poorly represented, the underground is very extensive. But access there is still ordered to us - only Tolfdir has a key, it is not possible to break the door. But the mentor himself, as well as his students, is not visible. Thoughts about another bug in the game, as, for example, in the Cornered Rat task, began to visit more and more persistently. However, the problem is solved simply by waiting, apparently, Tolfdir and his new students are not as experienced travelers as our hero. If you also got to Saartala on foot, the problem of Tolfdir's absence at the location may not arise.





After reuniting with Tolfdir, you need to talk with him in order to receive the next boring instructions and instructions. You just need to follow this character deep into the catacombs, into which he will lead the entire pack of students, including our brave character. Quite boring, in my opinion, the journey into the womb of Saarthal begins, where dark vaults and wanderings through the catacombs await us. Despite the fact that the underground areas in Skyrim have become more colorful and diverse, I still do not like it there.





After a short walk through the cave, we receive another task from Tolfdir - to help one teacher named Arniel Gane, who is engaged in excavations and research. We will find him in the next labyrinth, if necessary, you need to use the clairvoyance spell to find the way. Along the way, you can find that the cave does not look not only dangerous, but even abandoned. Here and there workers and students of the college are swarming, so that sometimes they even interfere and block the road. Arniel Gun himself was and is supposedly on the Thalmor embassy's blacklist, which we deducted while completing the Diplomatic Immunity quest. You can ask teacher Gan about this along the way, but there will not be as much benefit from this as we would like. We get a boring task - to find artifacts at the excavation site.





We start a boring collection of trinkets, but almost immediately we fall into a trap. What to do in this case is not clear, so you need to immediately approach the grate. On the other side of it will be the omnipresent Tolfdir with his instructions. The amulet of Saarthal will help us get out of the trap, which we can find in our inventory. We put on this practically useless little thing and cast something (say a spell) for greater reliability. Then you can find that some of the interior elements began to glow, reacting to the magic amulet. The grate opens, and Tolfdir gives another piece of advice - knock out the door in the tomb with a spell of destruction magic. The amulet does not need to be removed, since the tomb felt it and entered the stage of resonance with the ancient artifact.



We pronounce any combat spell on the panel (fires, a ball of fire or the like), after which a completely wide passage opens in front of us into an unknown area of ​​\u200b\u200bthe temple or tomb of Saarthal. The fearless Tolfdir, whose guardianship is already rather tired, goes into a new passage, offering us to follow him into the darkness of the cave. Without any problems and obstacles, we begin our long journey through the casemates of Saartala.









Almost immediately, the most interesting part of the mission takes place - an unprecedented vision of a powerful magician, odd to the current teachers of the College of Winterhold. Despite all the pathos of speech, the meaning of its originality does not differ. Once again, the world is in danger, as if dragons weren't enough. Again, our hero is the chosen one, and for dessert, a mystery was left in the form of a powerful magical organization, the Psijic Order. However, although unoriginal, but effective cocktail looked very good.









It is time to talk to Tolfdir about the vision and get the following instructions. The old man did not see the vision, so it was intended only for our character, however, it was already so obvious. About the mystical order (Psijic Order) Tolfdir also knows a little, but more than we do. It was a powerful organization of magicians, part of its cult was connected with Saarthal. After such a vague lecture-conversation, Tolfdir goes to explore the catacombs that have opened in a new passage, we are invited to do the same, but on our own.



Alas, we are waiting for the study of gloomy dungeons, where we will be waiting for combination locks, evil druagars and boring wanderings. With regret, it is worth noting that The Elder Scrolls 5 is still quite a long way from completing this task, but we will not report on the sad.













The first combination lock of the Under Saarthal quest consists of three pairs of pylons that need to be turned in the correct order. As before, the correct positions of the stones can be found in neighboring frescoes or ruins. In the first (outer row) the position of the stones is as follows, counting from left to right: bird, fish. In the second (central): snake, bird. In the third (closest to the grate): fish, bird. We pull the lever - the door opens, if something is mixed up, then a weak trap will work.





We pass further, simultaneously overcoming the resistance of the revived remains of the ancient Nords, and do not forget to look at our feet - there are magical traps. I neutralized them by simply hitting the trap - then I was treated. It’s easier, because in which case you won’t fall into the trap anymore, and you can also develop a little restoration magic. Falling into a trap during a fight opposite can be quite dangerous.







Another combination lock, this time four pebbles, the solution, as before, lies at your side - you just need to take a closer look. The order of the stones to open the grate (from left to right in the form of a vicious circle): snake, fish, bird, fish. Solving puzzles is already tired, as you have to break your eyes in search of the ruins of stones in the dark corners of the caves.





Familiar faces, or rather the face of Tolfdir meets us at the next turn when passing the second assignment of the College of Winterhold to the site. Not to say that our character is overly happy with the mentor's company, but the dark vaults of the caves are already tired. Finally, we find ourselves in a room with a large beautiful ball, which is supposedly of Dwemer origin. And yes, such a treasure simply cannot be without protection - the evil Jyrik Gauldurson guards the sphere. You should not sneak up on the dead man unnoticed, you can join the battle without much enthusiasm. The fact is that we are not yet able to inflict damage on Yurik Gauldurson, so we are more concerned about our own health. Soon Tolfdir opens the riddle of such power of the enemy and asks us to distract him, which we already do. Soon, the elderly magician removes the protection from the guard of the relic, and we can, with a clear conscience, release him from such an unremarkable life.







We get as trophies a fragment of the amulet of Gauldur (Gauldur amulet fragment), which is required to complete one Skyrim side quest - Forbidden Legend. Also, with the guard of a large sphere, we find a note that tells about the betrayal and punishment of the unfortunate. We pack our things and head to Tolfdir, who is completely absorbed in the study of a new magical toy.







Alas, but Tolfdir once again does not know anything definite, the truth is said that wisdom does not always come along with the years lived. The mentor sends us back to the college to report an important find to the archmage Savos Aren himself. I immediately thought of an imminent betrayal within the College of Winterhold, in the center of which there will be a recent vision and an unknown spherical artifact.













The road home, or rather, to the College of Winterhold Skyrim will be much faster than the tedious descent into the dungeons of Saarthal. The boring task is nearing completion, and, being under the clear frosty air of Skyrim, we choose a new fast travel point - the College of Winterhold. Almost at the very entrance we find a door leading to the chambers of the archmage Savos Arena. We find a respectable husband reading a book and inform him of our find. Alas, such news did not greatly surprise and interested the head of the Arena, but we receive a new task to help the local librarian, whom we have already met during the Elder Knowledge task. The tiring campaign under Saartal is considered to be over, but the feeling that this story is far from the denouement does not leave the mind of the wise hero.

The Mages Guild has long been disbanded, but there are still mages who want to unite with others like them, share knowledge, spells, and so on. In Skyrim, such an association was the College of Winterhold.

It is worth adding that the College is very disliked in Skyrim. Nords are not good with magic and other mysteries.

How to join the Winterhold Collenia?

To do this, go to the city of Winterhold, and in the north you will find a bridge to the College. At the entrance, Faralda will stop you and say that only those who have a predisposition to magic can pass. And you will need to go through some task to show that you can handle spells (the spells that you need to demonstrate are different, but in any case, you can also buy it from her).

Recall: to select spells, you need to press “Tab” -> Spells -> Select the desired skill with a mouse click (or add it to your favorites with the F key, and then in the quick launch window (Q key) set the spell to the desired number.

First lessons

Use a specific spell on a pentagram. We use and the "entrance" exam is counted.

Further, Faralda will take you to the College, to Mirabella Ervin, who will give you a tour of the College and show you your room. At the end of the tour, Erwin will take you to the Hall of the Elements, to Tolfirdir, where the practical lessons of using skills just begin.

After listening to a lecture on the difficult and winding path of the magician, we move on to practical exercises, where, standing at a certain point, you will need to use the Charm spell on yourself for some time (in the absence of charms, you can also buy the simplest one from Tolfirdir).

After that, the task will be completed, and a new one will immediately begin.

In the depths of Saarthal

After the lessons of magic, Tolfirir will invite everyone to visit Saarthal excavations of some antiquity. We arrive at the marked point on the map, find the entrance to the dungeon below, and follow the main one. The task is long, I will focus only on difficult moments.

You will need to find 3 rings and an amulet the ring is on the floor (the marker will point to them) and the amulet is on the wall. After you take the last item, the bars will close behind you. There is no way to open them, just stand near them, and wait until Tolfirir comes up from the opposite side. Tell him you can't get out:

After that, he will offer to put on the amulet (we dress), and with any combat spell we destroy the plate from which the amulet was removed).

The next tricky part is the puzzle with the turning stones. Here the hint is located behind the stones themselves:

Having set all the stones in the right position, use the lever and the doors open. The same principle is in the next riddle with stones.

At the end, a mini-boss (very easy) will be waiting for you, and a wall with a dragon scream.

library books

This quest is taken immediately after completing the second quest (In the Depths of Saarthal).

We go to "Urag gro-Shub" and ask him about the item that was found in Saarthal, to which he replies that the books in which it is written about the sphere were stolen by a certain Orton, who studied at the college, but decided to join a group of magicians and they took from him a fee 3 books. Now Orton is in the fortress of Fellglow, and the books are with him.

We head to the fortress of Fellglow, we clean it.

Slowly we clean the fortress, then we find Orton in one of the cells, we talk with him.

Orton, on the other hand, apologizes for his misdeed, and reports that the Caller took the books, and threw him into the cell for further experiments on him.

Free Orton.

In closed cells, you will meet vampires who can be released, and who will not attack you (until you start, of course), but will help you in the fight against magicians.

Let's go slowly, in one room there will be an Unusual Stone, don't forget it.

We talk with her, she gives us books for good (at least she gave it to me, because I have eloquence pumped)

We pick up the books, go to the exit and then ...

I have to kill the Caller (maybe the key was somewhere before, but I did not notice it).

The fight, by the way, will not be easy for them. After it, only a handful of ashes remained, in which we find the key and go to the exit.

Upon arrival at the College, we go to Uragom gro-Shub and give books, in return we get:

  • Racial phylogeny
  • Child of the Niben
  • 2920 Hearth Fire Month (v. 9)
  • Full catalog of weapon enchantments
  • In response to Bero's speech
  • Pros and cons of black magic

These are all books.

Good intentions

In this boring quest, we will only need to run around the college in Winterhold, so I will not paint anything here.

Discovery of the Unseen

We talk with Mirabella Ervin, she tells us that we need to go to the ruins of Mzulft. Let's go there.

Entering the ruins, we see the dying Gavros Pliny.

When he dies, we take away the key from him and pass on. Then, after wandering through the ruins, we go into the hall, where there will be many opponents: Falmer and one Falmer master of shadows. After killing the Master of Shadows, we take away the Focusing Crystal from him.

The cursor shows us a door that cannot be entered without a key.

We turn around and go down.

There, the "Dwemer Centurion Master" will come out against us.

After killing him, we find a chest in which lies the “Key to the Mzulfta Oculotorium”

We return to the door, open it. After passing further, there will be another door that Parat Decimius will open for us, to whom we give the focusing crystal taken from the shadow master Falmer.

We follow Parat. We pass into the Hall of the Oculatory and put the focusing crystal in the Oculatory.

There are 2 spell volumes on the table: Frostbite and Flame, it is with them that we will focus the Oculatory.

Focusing the Oculatory, you will get something similar.

Then we substitute each "window" to the desired beam.

After that, Parat says that there is strong interference from the collegium. (By the way, I killed him).

We go to the college and see that Ancano has fenced himself in with a field that we need to destroy. Let's move on iiiiii… BOOM

Consequence Cleanup

Ice ghosts attacked Winterhold and we need to protect it. After that, we go to Mirabella and say that Winterhold is safe. Then we go to the Labyrinthian.

At the entrance to the Labyrinthian, you will see ghosts, but don't worry - they don't even notice you.
Entering the Labyrinthian, we have a new task - Find the staff of Magnus.
We will meet many enemies.
Also pay attention to the hints:
One of the rooms will have a frozen door.

Which will need to be melted by the Flame (the Spell Volume, by the way, lies nearby). Well, having passed all the enemies, we go into the Hall where Morokei is located, whom we need to kill in order to pick up the staff.

He has a protective field, which is supported by 2 ghosts, which must be killed in order to remove the field.
After killing Morokea, we take everything we need from him and move to the exit.

There, Estormo, Ancano's friend, will attack us. We kill him.
Upon arrival in Winterhold, we talk to Tolfrid.

Eye of Magnus

We destroy the protective spell that blocks the entrance to the College with the staff of Magnus.
We pass further into the hall of elements.

We enter into a fight with Ancano, defeat him, rejoice :)
After that, you become an Archmage and receive the "Archmage's Robe"