No display settings in nvidia control panel. Setting up an Nvidia graphics card for gaming

Sometimes when trying to access display settings on computers with NVIDIA graphics cards installed, the user may receive a message stating that NVIDIA display settings are not available. Change at least something does not work at all. What to do in such a situation, read the material below.

NVIDIA Control Panel: NVIDIA display settings are not available. What is the reason?

Most experts call the problem with the video card drivers the reason for this situation. It is not surprising, because it is this control software that allows the graphics adapter to communicate with a computer monitor or laptop screen.

But why NVIDIA display settings are not available on a case-by-case basis is sometimes difficult to determine, despite the known root cause. Drivers may be out of date, missing, or even damaged. Depending on this, you can apply several effective solutions to help fix the problem. The methods are quite simple, but in some cases it is necessary to take into account the specifics of the situation.

What if NVIDIA display settings are not available?

Let's start with the simplest. If such a message at one "perfect" moment appeared at the start of the system, but everything worked before, perhaps it is somehow connected with failures in the OS itself. There is nothing easier than activating System Restore to the point where the problem did not exist.

The same goes for the situation where you get a notification that NVIDIA display settings are not available in Windows 10 or any other OS version after installing updates. It is possible that some of them were installed incorrectly or themselves cause malfunctions in the operating system. In this case, in the section of programs and components, you must remove the recently installed updates, sorting them by installation date. But you need to delete them one at a time, rebooting the system and trying to access the settings. When a failed update is found, you should set a manual search, and then exclude the bad packet from the list, having previously memorized or written down its number.

Another completely banal reason is associated with situations when two video cards (discrete and integrated) are installed on the computer. You can fix the situation in the "Task Manager", where the built-in adapter is disabled if it is currently in use, or the NVIDIA card is activated.

Exactly the same actions for cases when the settings of the "Device Manager" had no effect can be performed in the BIOS settings, where the main NVIDIA is selected from the list of installed video cards.

Reinstalling and updating drivers

But, suppose that all of the above methods did not work, and the system again displays a message that the NVIDIA display settings are not available. In such a situation, manual user intervention will be required.

In order not to go far, try updating the adapter drivers in the same "Device Manager". If that doesn't work, uninstall the drivers or even the graphics card itself. The drivers may be installed automatically upon reboot. As a last resort, you can use the installation disc with adapter drivers, if available. But the biggest problem is that drivers are not always uninstalled this way, and the message stating that NVIDIA display settings are unavailable appears over and over again.

Removing old drivers

In this case, you will need to independently remove all drivers and related software, using the section of programs and components located in the "Control Panel".

You can also use the Display Driver Uninstaller utility to completely clean the system of unnecessary drivers (but it is intended only for drivers and does not remove additional programs).

After that, you should reboot the system and reinstall all components. To install the latest drivers, it is best to use automated utilities like Driver Booster, which will update the control software for absolutely all devices on your computer.

Specialized drivers

Another option to fix the issue of NVIDIA display settings unavailable is for non-standard laptop models.

To get started, call the "Run" menu and enter the msinfo32 command, and then find the exact name of the laptop model. Then contact the manufacturer's official resource, search for drivers by model name and download the appropriate driver, then install it yourself.

Note: if the installer is in the form of an EXE file, use the usual run as administrator. If it is an INF file, select the "Install" line via RMB. If the system reports that the driver cannot be installed in this way, go to the "Device Manager", select the driver update and specify the path to the saved INF file.

Some manufacturers offer users an online laptop check, after which they will receive a list of problems, as well as tips for their elimination. And the graphics adapter driver can be installed directly from the manufacturer's website instead of downloading.

Afterword

That's all there is to say about fixing the above problem. Which product should you use? The question is rhetorical. In principle, you can install an automated driver update program straight away. If the problem is not with the drivers, but with additional software, you will have to get rid of it and then reinstall it by downloading the latest version from the NVIDIA website. However, those who have skills in working with drivers can perform all the steps in manual mode.

As you know, MSI GT gaming laptops are some of the most powerful and functional models available on the market, but not everyone knows that GT73, GT75 and GT83 series devices support 3 + 1 multi-monitor configurations with 4K resolution. Not every laptop offers this feature. Moreover, these models allow you to play by displaying the image on multiple monitors at once in a panoramic Surround mode!

Setting up a multi-monitor configuration

It's easy to set up three external monitors to connect to your laptop using built-in Windows or Intel HD Graphics Control Panel. The illustration below shows an example with three 4K monitors at 60Hz. First you need to find out if your laptop has three video outputs, such as HDMI, mini-DisplayPort, and Thunderbolt 3. In most cases, you will need mini-DisplayPort and Thunderbolt 3 to HDMI adapters to connect all monitors with HDMI cables. Then extended desktop mode is activated. There is only one drawback: in this case, only three external monitors will work, and the laptop's own screen will turn off.

Enabling Panoramic Surround Mode in the NVIDIA Control Panel

You can also create a multi-display configuration in the NVIDIA Control Panel. To do this, go to the section "Configuring SLI, Surround, PhysX technologies". If three external monitors are connected correctly, it will be possible to combine them into one virtual monitor. The built-in laptop display will not be disabled.

In this case, the panoramic picture has a resolution of 5760x1080, and the GT75VR Titan / SLI model is quite capable of handling it. In Surround mode, you can even connect three 4K monitors, but I think the 11520x2160 resolution will be too heavy a load in games even for such a powerful laptop.

Enjoy the game with a panoramic view! By the way, in this mode you can take a lot of interesting screenshots. As for the speed of the game, it was about 45-55 frames per second at high (High) image quality settings.

Hello everybody! Today is a very interesting article about fine-tuning a video card for high performance in computer games. Agree friends that after installing the video card driver, you once opened the "Nvidia Control Panel" and saw unfamiliar words there: DSR, shaders, CUDA, sync pulse, SSAA, FXAA and so on, decided not to climb there anymore. But nevertheless, it is possible and even necessary to understand all this, because performance directly depends on these settings. There is a misconception that everything in this tricky panel is configured correctly by default, unfortunately this is far from the case and experiments show that the correct setting is rewarded with a significant increaseframe rate.So get ready to go into streaming optimization, anisotropic filtering, and triple buffering. As a result, you will not regret it and you will receive a reward in the formincrease FPS in games.

Setting up an Nvidia graphics card for gaming

The pace of development of game production is gaining more and more momentum every day, however, like the exchange rate of the main currency in Russia, and therefore the relevance of optimizing the work of hardware, software and the operating system has sharply increased. It is not always possible to keep your steel stallion in good shape due to constant financial injections, so today we will talk about increasing the speed of a video card due to its detailed settings. In my articles, I have repeatedly written about the importance of installing a video driver, therefore I think you can skip. I'm sure all of you know perfectly how to do this, and all of you have it installed long ago.

So, in order to get to the video driver control menu, right-click anywhere on the desktop and select "Nvidia Control Panel" from the menu that opens.

Then, in the window that opens, go to the "Manage 3D parameters" tab.

Here we are with you and we will configure various parameters that affect the display of 3D pictures in games. It is not difficult to understand that to get the maximum performance of the video card, you will have to cut the image a lot in terms of quality, so be prepared for this.

So, the first point “ CUDA - GPUs". Here is a list of video processors that you can choose from and will be used by CUDA applications. CUDA (Compute Unified Device Architecture) is a parallel computing architecture used by all modern GPUs to increase computing performance.

The next item " DSR - Smoothness»We skip, because it is part of the setting of the" DSR - Degree "item, and it, in turn, needs to be disabled and now I will explain why.

DSR (Dynamic Super Resolution) - a technology that allows you to calculate a picture in games in a higher resolution, and then scaling the result to the resolution of your monitor. In order for you to understand why this technology was invented at all and why we do not need it to get maximum performance, I will try to give an example. You have probably noticed in games that small details such as grass and foliage very often flicker or ripple when moving. This is due to the fact that the lower the resolution, the smaller the number of sampling points for displaying fine details. DSR technology corrects this by increasing the number of points (the higher the resolution, the more sampling points). I hope this will be clear. In terms of maximum performance, this technology is not interesting to us as it consumes quite a lot of system resources. Well, with disabled DSR technology, the smoothness setting, which I wrote about a little higher, becomes impossible. In general, turn it off and move on.

Next comes anisotropic filtering... Anisotropic filtering is a computer graphics algorithm designed to improve the quality of textures that are tilted relative to the camera. That is, when using this technology, textures in games become clearer. If we compare anti-isotropic filtering with its predecessors, namely bilinear and trilinear filtering, then anisotropic is the most power-hungry in terms of video card memory consumption. This item has only one setting - the selection of the filtration coefficient. It is not difficult to guess that this function must be disabled.

The next item is vertical sync pulse... This is the synchronization of the image with the monitor's frequency. If you enable this parameter, you can achieve the smoothest gameplay possible (tears in the image are removed during sharp turns of the camera), however, frame drops below the monitor's refresh rate often occur. To get the maximum number of frames per second, it is better to disable this parameter.

Pre-rendered virtual reality footage... The function for virtual reality glasses is not interesting to us, since VR is still far from the everyday use of ordinary gamers. We leave it by default - use the 3D application setting.

Shading background lighting... Makes scenes more realistic by softening the ambient light intensity of surfaces that are shaded by nearby objects. The function does not work in all games and is very resource intensive. Therefore, we take it to the digital mother.

Shader caching... When enabled, the CPU saves the shaders compiled for the GPU to disk. If this shader is needed again, the GPU will take it straight from disk, without forcing the CPU to recompile this shader. It's not hard to guess that if you disable this option, then performance will drop.

The maximum number of pre-trained personnel... The number of frames that the CPU can prepare before being processed by the GPU. The higher the value, the better.

Multi-frame anti-aliasing (MFAA)... One of the anti-aliasing technologies used to eliminate "jaggedness" at the edges of images. Any anti-aliasing technology (SSAA, FXAA) is very demanding on the GPU (the only question is the degree of gluttony).

Stream optimization... By enabling this feature, an application can use multiple CPUs at once. If the old application does not work correctly, try to set the "Auto" mode or completely disable this function.

Power management mode... There are two options - adaptive mode and maximum performance mode. During adaptive mode, power consumption depends directly on the degree of GPU utilization. This mode is mainly needed to reduce power consumption. During the maximum performance mode, as you might guess, the maximum possible level of performance and power consumption is maintained, regardless of the degree of GPU load. We put the second.

Anti-aliasing - FXAA, Anti-aliasing - gamma correction, Anti-aliasing - parameters, Anti-aliasing - transparency, Anti-aliasing - mode. I already wrote about anti-aliasing just above. We turn off everything.

Triple buffering... A kind of double buffering; an image output method that avoids or reduces artifacts (image distortion). In simple terms, it increases productivity. BUT! This thing works only in tandem with vertical sync, which, as you remember, we turned off before. Therefore, we also disable this parameter, it is useless for us.

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System Setup

Before enjoying the games on Surround systems, one very important point needs to be done correctly - system setup. After connecting the "hardware" component, the system should be turned on and configured from the NVIDIA Control Panel. How this is done is shown below.

In recent driver releases, NVIDIA has added several new sections to their control panel. There is now a general Configuration section in the 3D Settings block that includes most of the options for configuring graphics. 3D Vision settings are moved to a separate block, which you can see in front of the video block.

You can configure your SLI system from the menu in the upper left corner of the window in the image above. In the same block of settings you can select a device for PhysX calculations in the upper right corner. Your actions are displayed on a pictogram at the bottom of the window so that you can visually understand the choice you made. After making the necessary settings, click the Configure button.


On the first window, we see a diagram showing which ports should be connected on your video cards. The connection is accompanied by a dialog box (on the right) where you can choose landscape or portrait mode. Also in this window you can drag 1, 2 and 3 numbers in order to change the position of the monitor and its associated output. This step will be important when the system chooses a middle monitor to display the center image.

The last setting makes it possible to adjust the picture so that there is no displacement along the edges of the monitors in games.


Correction of edges allows you to compensate for the thickness of the bezels of your monitors so that the image is continuous. The photo above shows what happens when face adjustment is not enabled between the two monitors. It is noticeable that the roadbed does not converge. After the NVIDIA drivers display the road between the two monitors, you can use the window to change the number of pixels of the address "behind" the edges until the two road images line up. The installer then allows you to set a new face with a tweaked resolution equal to the number of horizontal pixels added plus the resolution of the three monitors. So, for example, if you had three 1920 x 1200 monitors with 100 patching pixels in between each, the new resolution created would be 5960 x 1200 (1920 x 3 + 100 + 100).

Unfortunately, there is no indicator showing the exact resolution generated by the installer on the screen. But there is another section that displays these new settings, you will see it in the photo below. We also encountered another problem. Returning to the Bezel Correction menu for additional fine tuning, we saw incorrect information being displayed on the screen, even though the system was installed properly. As a result, I had to restart the installation process from the beginning. We hope that the reason for this is the beta version of the drivers used, which will be fixed.


To see which resolution has been set, you need to call the Change Resolution dialog box and be careful not to knock the set resolution. Why? Violation of the permission will then make itself felt in games.
The length of this section will give you the false impression that the NVIDIA installation is difficult, but it is not. We must give credit to the company that the process is user-friendly and involves a few simple steps. The errors we encountered are mainly related to the "dampness" of the drivers. The entire setup process is shown in the video below.

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